Update: 14.07.2016 - Safekeeping
What are the best resources? Safe resources!
Your citizens has gone above and beyond to improve the safety of both your population and resources in your castle. They turned all the vaults that were scattered around your castle into a new, unique and massively fortified Vault. Furthermore,they have reinforced the walls heavily, to finally keep the pesky flames of war away from production buildings.
This week’s update introduces several balancing changes, an indicator for honorable targets on the world map and an overhaul to the Vault. Read on to find the full patch notes below:
Highlighted Honorable Opponents on World Map
Opponents that will not cause a decrease in Honor when attacked, will now be highlighted.
This makes it much easier to find Honorable battles!
New Food Production VIP Bonus
There are now new Food Production bonuses for the early VIP levels.
They range from 10% - 20%.
The Vault has been reworked. It is now a unique building that can be upgraded to level 15 for even more safe storage!
There is no more need to spread small Vaults across your castle to keep your resources safe. The new Vault will keep your resources safe and free some space for other buildings.
Since you may only build every unique building once, any remaining vaults in your castle will be demolished during the update process.
User Interface / Gameplay
No More Fire Symbols for NPC's
We have replaced the fire symbols that indicated where NPC's were in the fog, with actual graphics of the enemies.
Auto Selection of Stacked Units in the Hospital
If a selected unit has more than one stack (group) of the same unit type, they will automatically be selected for healing once the first group is done.
Auto Healing of Units
Once you have a Hospital, a certain percentage of units that perished in battle will automatically be healed.
This does not cost any resources or time.
The percentage will be increased as the level of the Hospital is increased.
Adjustment to Calculation to Determine if an Opponent is Honorable
Players that have large amounts of honor are now more likely to be counted as honorable, even when the level difference between them is significant.
An honorable opponent is any adversary that will not cause a decrease of honor when attacked.
Adjustment to Honor Gained Calculation
The honor difference between opponents will now be taken into account when determining the amount of honor gained after a battle.
Adjustments to Flammable Buildings
From now on, all buildings inside your castles will no longer burn.Only the Towers on the walls will be affected by fire.
Further Work on Improving Overall Performance
Phase 2 of the World Map refactoring is in the final stages.
As always, please feel free to post any questions or feedback in THIS DISCUSSION.
Your LoH Team